For the first time, a special project is being organized with Erasmus + for the age category 13-18!
Participants must be 18 years old. If you are between 13 and 17 years old and still want to participate? Then contact us via the contact form!
Today, when technology develops with a fast motion, “game concept” is one of the cases that has also changed. In addition to ensuring socialization, real life games, which are an effective tool in learning, are replaced by virtual games, which we call digital games. However, it is undeniable that these games are used for different purposes besides having fun and time. Digital games; There may be areas where consumption habits have been redefined, communication has gained a different dimension, and some value transfers such as sociological, cultural, religious and gender have been made.
The easiest way to reach young people is to provide them with the information, understanding and core competencies they need, using a digital tool that is very close to their daily habits and interests. The focus of our project also arises here: using digital games as a tool to develop young people’s core competencies and to mobilize their critical thoughts on all sorts of discrimination.
In line with the general purpose of the project, to ensure that young people use and develop their core competencies, which are important in lifelong learning, to contribute to the development of digital literacy and to reduce discrimination among communities; To contribute to the increase of active citizenship and reduction of discrimination by developing the 21st century basic skills of young people between the ages of 13 – 18.